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Tilemap with Blueprints from NavMesh.

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    I'm not sure that's possible in blueprint to be honest. I'm actually using a fairly nasty looking debug drawing class I found somewhere in the engine codebase to draw the influence map here. I'm guessing your best bet is to use a procedural mesh component. To be honest my method is a bit poor because the mesh itself isn't created optimally here. So I'm likely to be changing my approach to use methods similar to procedural mesh component at some point.

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  • started a topic Tilemap with Blueprints from NavMesh.

    Tilemap with Blueprints from NavMesh.


    I'd like to find out if it's possible to generate the Tilemap shown in the linked video using only blueprints.

    I'd like to develop a way to track an AI running through a scene, and check if it's covered a 100% of the map that's available from the Navmesh.

    Any suggestions would be greatly appreciated.