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Creating a Flat shotgun Spread

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  • replied
    Originally posted by Yun-Kun View Post
    I think you have the right setup in mind.

    To do Rotator+Rotator you can just "break" your rotator and manually add the values you want to increment.

    https://answers.unrealengine.com/que...-in-scope.htm
    So something like:
    Get actor rotation>break rotation>add a random +/- value between change I want to create a "cone">make transform>connect it into actor spawn.

    Loop the spawn for each shotgun pellet.

    Leave a comment:


  • replied
    I think you have the right setup in mind.

    To do Rotator+Rotator you can just "break" your rotator and manually add the values you want to increment.

    https://answers.unrealengine.com/que...-in-scope.htm

    Leave a comment:


  • started a topic Creating a Flat shotgun Spread

    Creating a Flat shotgun Spread

    Trying to create a flat spread for a shotgun in a twin stick shooter. Since there is no aiming Up/Down It needs to be at least largely flat.like a Fan

    I attempted to use the Random Unit Vector Cone. And i just kept getting the projectiles to fire on the outside extremes. (I had to feed the world location into it, break it and feed it into a make Rotation node...then into a make transformation node

    I would be willing to just do a Rotator+Rotator but there doesnt seem to be a way to do that.
    Can any one give me a hint?
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