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Uncontrollable camera and no animation blueprint after respawn

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    Uncontrollable camera and no animation blueprint after respawn

    I have succesfully made a respawn system where whenever the player dies or turns into a ragdoll, it will get destroyed and spawns back to normal, but the camera angle is completely stuck and I'm not able to rotate around the player, and also the character blueprint animations won't work anymore if I try moving it around and it won't rotate to the facing direction either.
    Here's the blueprint:


    I have no Ideea what am I even doing in here, but all I know is that this is for the "death and respawn" system. What am I missing here?

    #2
    I don't want to give up now, but I don't know what is the correct way to do a player respawn blueprint. I just want to make at least the alpha version that has a few features in it. And player respawn is my decent problem that needs to be solved.

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      #3
      first you need to remove the destroy actor after the possess and it should look like this;

      Comment


        #4
        Doesn't look like it's working, but I tried an alternative way of respawn. Instead of making the player get destroyed and respawn, I put a Open Level set node so the entire level will reload, and the player regains control of the character. I am now moving on to hostile npc. Let's see what's gonna be.
        Thank you for helping though

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