Announcement

Collapse
No announcement yet.

BP Runtime Error

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    BP Runtime Error

    Can somebody help me to understand where is the problem?
    I am trying to build level 6 that is in index as number 5. Levels 1-5 work without errors.


    "Blueprint Runtime Error: Attempted to access index 5 from array B_BestTime of length 5! from function: 'ExecuteUbergraph_SideScrollerCharacter' from node: Set BestTimeText in graph: EventGraph in object: SideScrollerCharacter with description: Attempted to access index 5 from array B_BestTime of length 5!"

    #2
    Here is a picture of the BP.

    Comment


      #3
      Maybe the item of index 6 does not exist.

      Comment


        #4
        "Attempted to access index 5 from array B_BestTime of length 5" to me says that the array contains elements with indices [0, 1, 2, 3, 4] (i.e., five elements). Hence, accessing index 5 has to fail..
        However, your screenshot shows on the left that the default of the array has 10 entries... Maybe you could have a PrintString-Node that shows you the length of the array right before you access it with your routine, to make sure that all elements are still present?
        I would guess that somewhere the number of elements is modified....

        EDIT: On the very left of your screenshot the BestTime is set from a target we cannot see. Are you sure that at this point you still have all elements present? You are taking that array out from a particular object? I guess we need some more information here :/
        Check out my GTA2 remake in UE4

        Comment


          #5
          I found out the problem. I only needed to delete the savegame file and everything works.

          Comment

          Working...
          X