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Change footstep sound when FPS character step on difference phys material

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    Change footstep sound when FPS character step on difference phys material

    Hello. I am trying to make a changes of footstep sound when my FPS character step on the difference phys material. But it end up keep reading for the default footstep only. I tried to search for tutorial but majority are talking about a 3rd person character which using his left and right leg animation. Did someone have any ideas for the FPS character blueprint? Thank you.

    #2
    The break hit result node has an output for phys material - use that instead of "Get surface type."

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      #3
      Hi, thanks for your reply. Unfortunately, I had tried the phys material method too, but still same thing happen. =/

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