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UI Visibility toggle.

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    UI Visibility toggle.

    I have this door set up from a tutorial, it's based on box collisions with input and I added these UI elements that say open and close depending on whether the door is open or closed and whether the character is in the collision volume. I was just wondering if there was a more efficient way of doing it as recreating it on other doors is time-consuming, and it just looks bad. I'm new to UE4 and blueprints.

    #2
    If you are using UMG, you could bind a function that sets the text depending on the door status(if there is any door nearby at all) and you would only need 1 UMG widget that way.

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      #3
      No, it's a text render component in the world space.

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        #4
        Originally posted by bigwords420 View Post
        No, it's a text render component in the world space.
        I see, in that case what I would change is using only 1 text render instead of multiple ones, and change it's text accordingly

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