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Check if an audio source is active, prevent others from starting
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Chrimcon repliedThis is also something I am literally trying to do!! Is there an update on this as I can't find out how to fix this!
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Corweee repliedI'm trying to use the "is playing" node but it doesn't seem to be working for some reason. Basically I have multiple voice overs around my scene that can be triggered by clicking a trigger button while you're inside their specific trigger volume, but I just need to make sure that while one of the sounds is playing that I can't activate the other ones because they will overlap.
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VaSSiLi repliedTheres an "Is playing" node that connects to an audio component or a spawned sound, but it wont check for sounds that have just been "played at location"
You could use sound concurrency classes to determine a maximum amount of a certain type of sounds to be played at any one time as well.
What specific behaviour are you trying to achieve here?
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Check if an audio source is active, prevent others from starting
Is there a way to check if an audio source is playing and use that check to prevent other audio sources from starting until it finishes?Tags: None
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