Announcement

Collapse
No announcement yet.

Check if an audio source is active, prevent others from starting

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Check if an audio source is active, prevent others from starting

    Is there a way to check if an audio source is playing and use that check to prevent other audio sources from starting until it finishes?

    #2
    Theres an "Is playing" node that connects to an audio component or a spawned sound, but it wont check for sounds that have just been "played at location"

    You could use sound concurrency classes to determine a maximum amount of a certain type of sounds to be played at any one time as well.

    What specific behaviour are you trying to achieve here?

    Comment


      #3
      I'm trying to use the "is playing" node but it doesn't seem to be working for some reason. Basically I have multiple voice overs around my scene that can be triggered by clicking a trigger button while you're inside their specific trigger volume, but I just need to make sure that while one of the sounds is playing that I can't activate the other ones because they will overlap.

      Comment

      Working...
      X