Announcement

Collapse
No announcement yet.

Accessing sublevels in BP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Accessing sublevels in BP

    I have spent the last two weeks trying to figure this out so I wanted to see if anyone has found a solution to this. Basically my procedural world creates its environment from sublevels. Each sublevel has another blueprint in it that creates a dynamic material and has a static mesh. I am trying to access that information in the level however I am unable to create it with the streaming level because it says the object doesn't exist.

    So the way it works is

    Grass_BP
    Has static mesh
    Creates dynamic material instance

    Sublevel Grass
    Has Grass_BP at (0,0,0)

    Level BP
    Procedurally generates through streaming levels using multiple sublevels


    What I want is to get the Grass_BP's material based off what sublevels are next to it.

    I have looked through the entire forum and haven't found a solution.
Working...
X