Hello everyone.
I've been using the Unreal Engine a lot over the past week. I've recently hit a dilemma that I haven't been able to solve through Google.
So I created a UI widget, MenuItem, which is a widget that will be the child of a different UI widget, Menu.
I created a function for MenuItem called SetText. This is where I'm having issues. On the MenuItem widget, there is a text widget which is assigned to the variable Title. Now all I wanted this function to do is to set the text of Title. However, when I run it, I get the error: "Accessed None trying to read property of Title from function: 'SetText'".
I call the SetText function on an instance of MenuItem in the Menu Blueprint. It manages to retrieve the input just fine, but it doesn't seem to know what the value of Title is.
I'll leave the Blueprint screenshot below to help out.
SetText Function

Calling SetText

Title Variable

Thanks for your time,
Binkadin.
I've been using the Unreal Engine a lot over the past week. I've recently hit a dilemma that I haven't been able to solve through Google.
So I created a UI widget, MenuItem, which is a widget that will be the child of a different UI widget, Menu.
I created a function for MenuItem called SetText. This is where I'm having issues. On the MenuItem widget, there is a text widget which is assigned to the variable Title. Now all I wanted this function to do is to set the text of Title. However, when I run it, I get the error: "Accessed None trying to read property of Title from function: 'SetText'".
I call the SetText function on an instance of MenuItem in the Menu Blueprint. It manages to retrieve the input just fine, but it doesn't seem to know what the value of Title is.
I'll leave the Blueprint screenshot below to help out.
SetText Function

Calling SetText

Title Variable

Thanks for your time,
Binkadin.
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