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Unable to show widget to clients, only server.

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    Unable to show widget to clients, only server.

    I am working on a multiplayer game idea and wanted to implement floating combat text. The text works fine, but when I try to run on a dedicated server, I can't get it to work, since it only wants to register it on the server. My goal is to show the damage instigating player his damage only.

    I don't see any way to set replication, which creates my confusion. My first image below shows the working process for the server. This is within a pawn blueprint and fired when Event AnyDamage is called, shown in the second Image. I'm assuming my issue is within the first image where I use "Client Side Controller" which can be exchanged for "Get Player Controller" with a default value of 0.

    Any help or leads would be appreciated!
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