Hi. So I know there will be zero to 1 replies that won't be helpful at all. So I ask epic games to write a proper guide on that since imo 90% of games made on unreal are going to steam
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there is a tutorial how to implement steam into your game. check these link bellow;
https://forums.unrealengine.com/unre...Project-Files=
In this video we take a look at the finished project and step through each of the features that will be covered in this series. We show our functional Main M...
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Originally posted by brahoule View Postthere is a tutorial how to implement steam into your game. check these link bellow;
https://forums.unrealengine.com/unre...Project-Files=
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If you go to https://partner.steamgames.com/doc/s...lication/dlc#3 they show how to add DLC to your steam game and there is an example into the sdk called space war into steamworksexample folder show how to implement things like avatar, score ect... https://partner.steamgames.com/doc/sdk/api/example
The problem with unreal engine is once you compile the game to build shipping, I don't think you can add assets to the game and see the content in game... it may need to recompile.
Big industry are able to get this done, like XCOM 2 you can buy DLC's on steam , Tekken 7 you can buy a character so there is a way to do that but how... I'm not good enough in c++ to do something like that. sure thing it impossible to do that in blueprint. Sorry if I cant help you much.
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