I was wondering if anyone had suggestions on having a work around to Sequencer's inability to be able to set location of its blend targets from Blueprint at runtime. I'm currently trying to implement a Mass Effect styled cinematic conversation system, but I realized that because of this limitation, I'll have to create sequences/takes for each conversation and make it a fixed angle/location. I realize an update is coming to this in 4.19 but until it gets to production build, what are some suggestions y'all have about this issue? Any help would be appreciated!