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    Live Widget Multiplayer Failed

    Hey folks! CAn u guyz help me out?

    I am tring to make a live widget based on pyrodev tutorial. but i am having inssues when i try to bring it to multiplayer.

    For what i know from the UE4 replication problems, i should spawn a actor from client and only the client would be able to see it, right?

    the problem is that i am spawning the actor and the actor but it is visible from other clients. Another problem is that if i set only owner see, nobody can see the widget actor.


    below are the prints of what is hapenning. the best i could do is to make them appear on all clients, including the listen server, but they would rotate on all clients.

    i have a inventory system that is working like a charm, so i dont think there is a problem on how i am calling the inventory widget.



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