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Trying to Call Bool Across Blueprints

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    Trying to Call Bool Across Blueprints

    Hello,

    I'm learning Unreal Engine and haven't had an issue with the Blueprints until now. I'm having trouble calling a Bool set by the RPGHUD menu to the player character (Arthur). I know the answer is probably simple, and that I've done it before, but would someone please kindly explain what I'm forgetting,

    Much thanks.

    #2
    You need a reference to your RPG HUD in your Arthur blueprint.

    You could spawn the RPG HUD initially in your Arthur blueprint, if you aren't already. Then set a RPG Hud object variable pointing to that constructed HUD. Then you can pull that RPG HUD object variable at any time, and pull off the Boolean you set. Make sure to uncheck context sensitive when you are searching for things you can reference in your blueprint, because sometimes it doesn't show all your available options.

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      #3
      Thanks, I had figured it out. My thread never posted to the forum so I just worked through it!

      Thanks again!

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