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Package Native Shader Library failed for WindowsNoEditor.

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    Package Native Shader Library failed for WindowsNoEditor.

    Hello I am trying to package my game for Windows. I am trying for months. Seems like Unreal Engine's bug destroyed my game?

    UATHelper: Packaging (Windows (64-bit)): Cook: CookResults: Error: Package Native Shader Library failed for WindowsNoEditor.
    UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: CookResults: Error: Package Native Shader Library failed for WindowsNoEditor.

    Please help

    #2
    Ok, so here we go bumping again. And no one will answer it months. And it seems that I am the ONLY ONE IN THE WORLD who has such bug for WIndows.

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      #3
      Close the thread, solved

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