So I have set up an animation notify on the attack animation of my melee monster. A few questions relating to this.
*Does the notifier activate automatically every time the animation is played, or do I need to create a reference to it with conditions?
*Can I reference the notifier in the monster's primary blueprint, or does it need to be done in the animation blueprint?
*I currently have the melee collision setup using a capsule component attached to a socket on the monster, and using the OnComponentOverlap event. Is there an equivalent node I can use for this?
Basically, I need some help with the flow control relating to the use of the notifier. All suggestions are welcome. Thanks.
*Does the notifier activate automatically every time the animation is played, or do I need to create a reference to it with conditions?
*Can I reference the notifier in the monster's primary blueprint, or does it need to be done in the animation blueprint?
*I currently have the melee collision setup using a capsule component attached to a socket on the monster, and using the OnComponentOverlap event. Is there an equivalent node I can use for this?
Basically, I need some help with the flow control relating to the use of the notifier. All suggestions are welcome. Thanks.
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