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Resolve what team the player is on?

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    Resolve what team the player is on?

    I am trying to create an actor that will react differently depending on what team the player is on.

    A basic example is having an autoturret that fires only on players that are not on the same team as the turret.

    I am unable to figure out how to check the players team in a blueprint. I am currently using the shootergame as a base for play testing.
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