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Can Blueprint do everything C++ can do ?

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    #16
    Originally posted by Xenome View Post
    Ah, well, while I agree with that general sentiment, blueprints can certainly cause some headaches too.

    But in essence, to the OP, it's not a bad idea to focus primarily on blueprints, but be prepared to implement some things in C++ to cover cases where 1) the functionality you need simply isn't exposed to BPs, or 2) you're doing a lot of heavy lifting on every tick for a lot of objects.
    Your summary was pretty spot on I think!

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