I'm using "Add Actor Local Offset" to make my character fly up and down, is it expected that collisions do not work while using this node? My character collides perfectly with the environment if I simply use the "Add Movement Input" node instead.
Also worth noting -
1) The Blueprint Flying template also uses "Add Actor Local Offset' but collisions indeed work there.
2) My parent class is a "Character" blueprint set to 'flying mode' while the Flying template project uses "Pawn" as parent class (in hindsight I can see why they've done this - I found the character class better suited to regular humanoids than flying creatures)

Also worth noting -
1) The Blueprint Flying template also uses "Add Actor Local Offset' but collisions indeed work there.
2) My parent class is a "Character" blueprint set to 'flying mode' while the Flying template project uses "Pawn" as parent class (in hindsight I can see why they've done this - I found the character class better suited to regular humanoids than flying creatures)
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