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Reliability of Level Sequence event tracks & communication between sub-levels

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    Reliability of Level Sequence event tracks & communication between sub-levels

    Hi!

    We have suspicious and non deterministic bugs that happen very seldom on packaged shipping version of our product. We have narrowed down two candidates that might cause malfunction:

    1. Level sequence does not fire event - I've read and heard that this could actually happen, what is the current status of reliability of this tool?
    2. Dispatcher from game instance does not call binded event on sublevel A if it was fired on sublevel B

    As I said these bugs happen very seldom, but it still worries me much. Rest of the code is almost surely flawless, it is very straight forward and linear (no branching, delays, etc.).
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