I have a Blueprint with a static mesh component of which I set the Phys Material Override to a custom physical material.
However when I try to print the values (friction, restitution etc.) via MyStaticMeshComponent->GetMaterial(0)->GetPhysicalMaterial() it returns only default values.
How can I get the instance to my custom physical material? GetNumMaterials returns 1.

GetMaterial(0) actually returns the physical material, but not as a physical material instance. Is there a way to cast it to a PhysicalMaterial?