Hi,
First time posting at the forums and new to unreal engine (1 year).
I am using level streaming to increase performance. Whenever I unload a sublevel and reload that sublevel again it resets to its original state.
For example; when the player solves a puzzle (blueprint actor) in a sublevel and then moves around the level that causes that sublevel to unload (on actor begin overlap -> unload stream level) and load (on actor begin overlap -> load stream level); the player is stuck with resolving the same puzzle because the puzzle resets with the level loading. I have searched the web but couldn't find a working solution. How can I make it so that the puzzle doesn't reset once it is solved regardless of the level streaming? I can only use blueprints at this time.
Any help is greatly appreciated.
Thanks!
First time posting at the forums and new to unreal engine (1 year).
I am using level streaming to increase performance. Whenever I unload a sublevel and reload that sublevel again it resets to its original state.
For example; when the player solves a puzzle (blueprint actor) in a sublevel and then moves around the level that causes that sublevel to unload (on actor begin overlap -> unload stream level) and load (on actor begin overlap -> load stream level); the player is stuck with resolving the same puzzle because the puzzle resets with the level loading. I have searched the web but couldn't find a working solution. How can I make it so that the puzzle doesn't reset once it is solved regardless of the level streaming? I can only use blueprints at this time.
Any help is greatly appreciated.
Thanks!
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