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Set camera rotation while teleporting player.

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    Set camera rotation while teleporting player.

    Hello,

    I've looked around but didn't find any answer.

    I'm doing a locker hiding system using the teleport node, I'm using an arrow for the end point but even if my character correctly rotate 180° while the transition, the camera follows the player but won't rortate, so I'm in front of my character for half a second and then, the character reset his rotation when i go out the locker...

    Didn' find any good tutoriaal about it, I don't have any aanimation for now but I'd like to implement one later on

    Thanks you guys

    #2
    Hi,

    Not sure, but 3 days ago, I had similar problem and resolved it, check for the pictures attached in the post below and the node "set control rotation".
    https://forums.unrealengine.com/deve...locity-problem

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      #3
      Hi, how did you attach your camera to your Character ? Is it a component inside it ?
      Is the camera at the end of a SpringArm ? It may be that you are rotating the mesh and not the SpringArm.

      Maybe we could help you more if you shared your Components tree

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        #4
        Oh. It s a first person character without spring arm. I ve attached my spring arm to my camera.... maybe i m wrong but that the only way i found until i can rotate this camera. I had to set 2 others cameras on my chatacter because i dom t know how to set it rotation and location properly

        I ll give you more infos once i m in front of my project.

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          #5
          https://imgur.com/a/0LhHi

          Here's my actual componants, I'd like to set the crouchcam and Backcam from the base camera setting it position and rotation

          I ve set them like this now, under the spring arm but i'm not more able to move the camera location and rotation..

          https://imgur.com/a/LaFah
          Last edited by CharlyB.Goode; 01-18-2018, 02:49 PM.

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            #6
            Any Help guys? I've tried with arrows, set relative/world, my camera won't move...

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