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Attach Actor to Component Doesn't Work if Physics has ever been enabled

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  • replied
    Thanks !! that worked with no hassle Tekoppar

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  • replied
    When you set an object to simulate physics it appears it looses it's parents. So when you tell the object to stop simulate physics you have to attach back the mesh to a parent in the actor.

    Click image for larger version

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  • Attach Actor to Component Doesn't Work if Physics has ever been enabled

    Ok so when I try to attach my Shotgun_BP to my Player Character's Camera Component it doesn't work. - well it sort of does but the component does not
    However when I disable physics simulation in the BP-editor it does work.
    But when I disable physics simulation in the Shotgun_BP it doesn't.
    Even if I have the physics simulation enabled then disabled in the same Exec line it does not work.




    Here is the world location of the Staticmesh Component while the actor root is attached to the camera
    Click image for larger version

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