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How should i get started in blueprints?

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    How should i get started in blueprints?

    Ive been using C++ for sometime and i cant seem to get the hang off blueprints. I can never get used to them and i dont know where to start.

    Anyone know where I should start in learning blueprints?

    #2
    Originally posted by Diamond Sander View Post
    Ive been using C++ for sometime
    Sure, but which flavor? Epic's with Unreal-Engine-API, or C++ in general etc?

    Originally posted by Diamond Sander View Post
    Anyone know where I should start in learning blueprints?
    Suggestion:
    Often you see UMG / HUD work still being done in BP, even for C++ projects....

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      #3
      Hi Diamond Sander,
      I would honestly just suggest you pick an game idea or mechanic and start to try Blueprints. The logic remains the same as standard programming, but it is just done with visual nodes.
      There is a heap of content available through the Wiki and Youtube which should be able to set you of in the right direction.
      Also, check out channels like TeslaDev who has very short blueprint example videos which again will help you get an idea of Blueprints.
      Twitter: ItsConnorReid

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