Hi guys
I'm still (my bad) dont study Profiling in UE, so i can't say exactly which will cost less computing power: one timeline or "that" code in the picture.
So as you can see there's a 2 chains with retriggerable delay. During all what Branch nodes only 1 chain can run an a time, which is good for performance. I'm also can add 1 Branch for second chain with some Bool, so they all will be "shooted" only then they are needed, and stops if whey not.
Yes, I know, just 1 timeline cant make any performace issue, and that my BP also cant, but im not really a programmer guy, im dont know that exactly happening in the BP background, so when i do something im trying to keep performance in mind at every steps i do.
I'm still (my bad) dont study Profiling in UE, so i can't say exactly which will cost less computing power: one timeline or "that" code in the picture.
So as you can see there's a 2 chains with retriggerable delay. During all what Branch nodes only 1 chain can run an a time, which is good for performance. I'm also can add 1 Branch for second chain with some Bool, so they all will be "shooted" only then they are needed, and stops if whey not.
Yes, I know, just 1 timeline cant make any performace issue, and that my BP also cant, but im not really a programmer guy, im dont know that exactly happening in the BP background, so when i do something im trying to keep performance in mind at every steps i do.
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