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Spawning blue print actor unexpectedly collides with existing actor

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    Spawning blue print actor unexpectedly collides with existing actor

    I'm following the Blueprint Endless Runner. Spawning subsequent floor tiles after the first sometimes causes the spawn to fail with the following message:
    "SpawnActor failed because of collision at the spawn location"

    Each spawn will succeed if I move the tile attach point away from the floor mesh. The side effect is that there is a gap between each spawned tile.

    What it the correct way to spawn the tiles tight up against one another without encountering this issue?


    #2
    When you spawn have you got it set to "Always Spawn, Ignore Collisions"?

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      #3
      That was it - thanks.

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