So GameUserSettings ->ApplySettings will overwrite currently loaded settings AND save it to storage (config file)
What i need is a function that only applies the changes to the loaded settings, but does not touch my config file (for this we have SaveSettings() already).
So i would be able to see live changes but could restore my current settings, as long as the player does not hit the "save" button in my usermenu.
What i need is a function that only applies the changes to the loaded settings, but does not touch my config file (for this we have SaveSettings() already).
So i would be able to see live changes but could restore my current settings, as long as the player does not hit the "save" button in my usermenu.
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