Announcement

Collapse
No announcement yet.

apply GameUserSettings without saving to storage

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    apply GameUserSettings without saving to storage

    So GameUserSettings ->ApplySettings will overwrite currently loaded settings AND save it to storage (config file)

    What i need is a function that only applies the changes to the loaded settings, but does not touch my config file (for this we have SaveSettings() already).

    So i would be able to see live changes but could restore my current settings, as long as the player does not hit the "save" button in my usermenu.

    #2
    It works as intended. Really, it is meant to save the settings. Unfortunately.

    What i did was making a seperate logic - so i save all settings to a save game slot named "settings". The cool thing is that i can also save game specific stuff there, so after a while it became kinda grabbag of settings - which comes in useful at some point, Save all settings to variables and you can apply them on your will. A bit more work - obviously - but more freedom and you will be independant from the config file.
    My Patreon page (UE4 goodies!)

    Comment

    Working...
    X