Im trying to destroy an actor(block) with another actor(small sphere) in VR. So i have an EventHit which goes to a branch. the condition is set to the == which goes to A - the "other" pin on the EventHit and B- an object reference variable. The true goes out to the destroy actor (self). In the scene I used the eyedropper tool on the default option to select the sphere as default.
I feel like this should work and have no idea what i'm doing wrong to not make the block disappear when i grip the sphere and touch the block with it?
I feel like this should work and have no idea what i'm doing wrong to not make the block disappear when i grip the sphere and touch the block with it?
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