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hierarchical Instanced static mesh component - How to correctly in BP?

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    hierarchical Instanced static mesh component - How to correctly in BP?

    Hey guys, i am working on some blueprints atm and have like a small problem now.

    Can someone tell me Difference in Unreal between:

    - Adding multiple HISMC in ONE Blueprint (lets say 10 stones)
    - Adding 10 Blueprints with ONE HISMC in it (one stone in One Blueprint, but 10 Blueprints, makes 10 Stones in the end)

    Does this actually make a difference? Visually basically not, but in rendering time or how the engine does handle it?

    #2
    I am used to add HISM all in one blueprint and it can handle thousands of meshes with no problem at all i cant say how is the performance if you use more blueprints to handle that but from my perspective its very performant

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