Hi, I have a bit of a problem. I am trying to have some simple animation for an actor blueprint. What I mean by simple animation is like getting a vector parameter of a material getting from a value to an other value gradually or having the scale of a component slowly desapear. Sadly, the only way I manage to do that is by putting that on the tick . I wanted to know if there were a way to do that without the tick, like some animation event or I don't know. I know how to do these thing with level sequencer but for an actor blueprint I have no clue.
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Getting a simple animation for an actor blueprint
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You can also use Timelines (https://docs.unrealengine.com/latest...ide/Timelines/) or timers (https://docs.unrealengine.com/latest...rs/Blueprints/).CTO | Head of VR Development - Visit us at http://humanxr.com
My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV
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