Hello guys,
I'm using the FirstPersonBlueprint,
I'm playing with the engine once again on my free time. I'm trying to do something really simple : I have an actor (A box / Character for being able to use "Launch Character") that I can push by shooting on it. And I want this box to apply damage to an enemy and the FIrstpersoncharacter while moving.
This topic helped me alot :
https://forums.unrealengine.com/comm...implementation
BUT, I've probably missed something because it doesn't work as intended. When I shoot my Cube2, only the "Cannot" print string is firing. I'm pretty sure the solution is simple and dumb... But I can't figure what's wrong ?
I'm getting the velocity of the cube. If it's superior to 0.1, my Cube2 IsMoving. And If my Cube2 IsMoving, It applies damage on Firstperson and Enemy... No ? Do I miss something here ?
Thank you and have a nice day.
I'm using the FirstPersonBlueprint,
I'm playing with the engine once again on my free time. I'm trying to do something really simple : I have an actor (A box / Character for being able to use "Launch Character") that I can push by shooting on it. And I want this box to apply damage to an enemy and the FIrstpersoncharacter while moving.
This topic helped me alot :
https://forums.unrealengine.com/comm...implementation
BUT, I've probably missed something because it doesn't work as intended. When I shoot my Cube2, only the "Cannot" print string is firing. I'm pretty sure the solution is simple and dumb... But I can't figure what's wrong ?
I'm getting the velocity of the cube. If it's superior to 0.1, my Cube2 IsMoving. And If my Cube2 IsMoving, It applies damage on Firstperson and Enemy... No ? Do I miss something here ?
Thank you and have a nice day.
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