So before we get all technical about the right way to do things let me assure you that I just want to learn how to make something work first. I have had 0 experience with game design/modding in the past and I can't code for ****. That being said I do understand a tiny bit of coding from high school.
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The idea here is to make AI go from the spawn area to the target point and get destroyed.
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The method of getting the AI to work shown in this post is not ideal at all but it explains what I need to be able to do. Basically, I am trying to make any number of separate "Enemies" move to the same target point however when I use "Call All Actors Of Class" function I don't understand how to use all the actors in the array. Using the "Get" (command thing?) I can only access one actor unless I use the shown method.
Other than that it all works fine. Also if anyone could show me how to do a similar thing with the AIControler blueprint I'd be really thankful.
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The idea here is to make AI go from the spawn area to the target point and get destroyed.
----------------------------------------------------------------------------------------------------------------------
The method of getting the AI to work shown in this post is not ideal at all but it explains what I need to be able to do. Basically, I am trying to make any number of separate "Enemies" move to the same target point however when I use "Call All Actors Of Class" function I don't understand how to use all the actors in the array. Using the "Get" (command thing?) I can only access one actor unless I use the shown method.
Other than that it all works fine. Also if anyone could show me how to do a similar thing with the AIControler blueprint I'd be really thankful.
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