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    Traffic cone physics

    I have some physics objects in my game which I want to collide with the pawns but to not affect their movement at all. Currently my traffic cones block the pawns and stop you from driving through them smoothly, although they simulate physics. How would I go about this? I guess I can't have the cones block my pawn collision profile in the collision responses.

    Edit: I guess it's important to mention, I'm using the Floating Pawn movement component. I figure that's probably one of the things making it difficult.
    Last edited by Benni.Lodge; 11-28-2017, 03:01 PM.

    #2
    What's the mass of your cones? Try to reduce it so hitting them doesn't affect your Pawns as much.
    CTO | Head of VR Development - Visit us at http://humanxr.com
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      #3
      I ended up just making my traffic cone overlap my pawn. I then turned my cone into a blueprint and had this logic in it. Doesn't feel like a great solution but it was quite quick.


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