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Is there a way to visualize pawn sensing or AI perception
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razee01
Samaritan
Join Date:
Jun 2015
Posts:
124
#1
Is there a way to visualize pawn sensing or AI perception
11-27-2017, 02:22 PM
Hi,
Any suggestion how can I visualize pawn sensing or AI perception just like commandos enemy view angel?
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vr_marco
Champion
Join Date:
Nov 2016
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883
#2
11-28-2017, 07:15 AM
If it is only for debugging purposes, you can use DrawDebugCone:
https://docs.unrealengine.com/latest...one/index.html
and pass to it the peripheral vision angle.
CTO | Head of VR Development - Visit us at http
://humanxr.com
My UE4 Tutorials (mostly VR):
https://goo.gl/GUvDyV
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razee01
Samaritan
Join Date:
Jun 2015
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124
#3
11-29-2017, 03:28 AM
Hi vr_macro,
thanks for the answer. But as I am not good in unreal can you please describe a little how can I pass it to the peripheral vision angle.
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vr_marco
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Nov 2016
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#4
11-29-2017, 06:21 AM
Originally posted by
razee01
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Hi vr_macro,
thanks for the answer. But as I am not good in unreal can you please describe a little how can I pass it to the peripheral vision angle.
This is a good reference tutorial to see it in action and understand how you can use it:
https://www.youtube.com/watch?v=65BW6rldliw
CTO | Head of VR Development - Visit us at http
://humanxr.com
My UE4 Tutorials (mostly VR):
https://goo.gl/GUvDyV
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mid_gen
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Join Date:
Apr 2014
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522
#5
11-29-2017, 07:00 AM
Use the Gameplay Debugger.
https://docs.unrealengine.com/latest...eplayDebugger/
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