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Is there a way to visualize pawn sensing or AI perception

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    Is there a way to visualize pawn sensing or AI perception

    Hi,
    Any suggestion how can I visualize pawn sensing or AI perception just like commandos enemy view angel?

    Click image for larger version

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    #2
    If it is only for debugging purposes, you can use DrawDebugCone: https://docs.unrealengine.com/latest...one/index.html
    and pass to it the peripheral vision angle.
    CTO | Head of VR Development - Visit us at http://humanxr.com
    My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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      #3
      Hi vr_macro,
      thanks for the answer. But as I am not good in unreal can you please describe a little how can I pass it to the peripheral vision angle.

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        #4
        Originally posted by razee01 View Post
        Hi vr_macro,
        thanks for the answer. But as I am not good in unreal can you please describe a little how can I pass it to the peripheral vision angle.
        This is a good reference tutorial to see it in action and understand how you can use it: https://www.youtube.com/watch?v=65BW6rldliw
        CTO | Head of VR Development - Visit us at http://humanxr.com
        My UE4 Tutorials (mostly VR): https://goo.gl/GUvDyV

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          #5
          Use the Gameplay Debugger.

          https://docs.unrealengine.com/latest...eplayDebugger/

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