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Components of blueprint but having transform set manually

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    Components of blueprint but having transform set manually

    Hi,
    As the subject says - I have searched for hours of the said functionalities of which I think quite important feature of any component, but to not avail.
    Anyone has any idea? I am using 4.15.2
    1) The component must remain valid (Unregistercomponent seem to destroy ...)
    2) Set location & rotation absolute. Well I am not sure about how to set the proper transform.
    3) Detach from parent blueprint is not available although I have seen it mentioned in the answerhub.

    #2
    'DetachFromActor' and 'DetachFromComponent' BP nodes should be there. Just select 'Keep world' in the drop down.

    Edit: Sorry, your question is really unclear. What exactly do you want to happen?
    Last edited by salm; 11-28-2017, 04:11 AM.

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