Hello! Have a score widget setup that gets hit data from the projectile and feeds it onto the screen. Would like to open a new level when player reaches a certain score .
What would be the best way to set this up. Really not for sure how to even start. Maybe cast to Score Widget to get the score and then place a branch if true open next level?
Maybe something like this:
1) CustomEvent > CastToScoreWidget > GetScore > ???Formula??? If higher that 5,000 then open level?
Any help would be apperciated
Thank you,
John
What would be the best way to set this up. Really not for sure how to even start. Maybe cast to Score Widget to get the score and then place a branch if true open next level?
Maybe something like this:
1) CustomEvent > CastToScoreWidget > GetScore > ???Formula??? If higher that 5,000 then open level?
Any help would be apperciated
Thank you,
John
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