Hi,
So according to this thread, the SpringArmComponent is no longer changing relative rotation when moving around the target (like the Character in a TPP setup).
https://answers.unrealengine.com/que...in-417-an.html
The GetControlRotation() and the GetBaseAimRotation() on the Pawn are all returning rotation in world space, which is not what I'm after.
Does anyone know an easy way to get the relative rotation of an attached SpringArmComponent?
So according to this thread, the SpringArmComponent is no longer changing relative rotation when moving around the target (like the Character in a TPP setup).
https://answers.unrealengine.com/que...in-417-an.html
The GetControlRotation() and the GetBaseAimRotation() on the Pawn are all returning rotation in world space, which is not what I'm after.
Does anyone know an easy way to get the relative rotation of an attached SpringArmComponent?
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