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    Sound Visualisation Plugin

    I was taking a look at this plugin and must admit I found it difficult to understand how to use.

    I see 2 functions that can be called, each populating arrays of floats. One for frequency & another amplitude.
    Would anyone mind explaining more about the contents of these arrays?

    I think the frequency might represent the hertz value of the sample width, but the numbers don't make much sense.

    They seem to be decibel values as they go from negative to positive.

    Does this represent the level at the sampled frequency?
    If so what is amplitude? The values are very high, I'm not sure what they represent.

    Take a simple example of drawing a rect to a hud in a foreachloop for each array member.
    This would be to create a level meter with the bass frequencies on the left, going to highest on the right.

    I tried a few iterations and found I could not implement the functionality. Would appreciate if anyone give can me a hand, or help by explaining things further.

    Also looking at the source code there is a warning noting that the plugin will not work with cooked builds!
    Can anyone confirm if that is the case and what real use it is it at the moment then?

    I thought it would be something cool to play around with a bit , but it is proving more challenging than I had assumed.

    #2
    Still interested in more info on the subject that anyone can provide.

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      #3
      Sorry I haven't had any luck with the plugin either, but I just posted this in another thread, so I thought I would add this in case you are unable to get the soundvis plugin working for you:

      FMOD is releasing a plugin in early September for UE4, and will have a pre-release version available soon if you sign up for it.

      Here is the quote from my forum question about availability last week:

      Hi Cam, The UE4 integration is being worked on right now! We're only a few working days away from sending out our first pre-release to interested developers.
      The official release will coincide with the release of FMOD Studio 1.05, which is slated for early September.
      If you want to start getting pre-release builds then contact support and we can start sending them out to you.
      Keep an eye on this page in early September for the plugin:
      http://www.fmod.org/download/
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