Hi there fellow UE4 users,
I'm pretty new to the engine and just experimenting a bit with blueprints. I think the concept behind it is just amazing!
Now after getting through the tutorial series on youtube I ended up with a tool that can fill a given distance between two points with meshes right inside the editor. Pretty cool to build walls and stuff.
Now I wondered if I can manage to modifiy this tool to also arrange objects in a circle like the array tool in 3ds max does.
After some time I noticed I seem to lack some knowledge of the math necessary for this.
Could anyone please give me a hint on how to do that?
I'm pretty new to the engine and just experimenting a bit with blueprints. I think the concept behind it is just amazing!
Now after getting through the tutorial series on youtube I ended up with a tool that can fill a given distance between two points with meshes right inside the editor. Pretty cool to build walls and stuff.
Now I wondered if I can manage to modifiy this tool to also arrange objects in a circle like the array tool in 3ds max does.
After some time I noticed I seem to lack some knowledge of the math necessary for this.
Could anyone please give me a hint on how to do that?
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