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Set Game Paused in Standalone

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    Set Game Paused in Standalone

    Hello there,

    "Set Game Paused" works as intended inside the Engine. But on a Standalone build it dosen't. Is that a normal behaviour? And if so can somebody pls explain why?

    Thanks in advance

    #2
    Which version of the engine are you using? I did it in 4.18 and it's fine. What about trying it in packaged game?

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      #3
      Originally posted by Wesyc View Post
      Which version of the engine are you using? I did it in 4.18 and it's fine. What about trying it in packaged game?
      4.16. Hmm haven't tried yet in packaged just in standalone preview. Will post after checking cause i concluded it wouldn't work either in packaged if not standalone preview

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        #4
        Packaging the Project right now! Took a little bit because of the famous

        "MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: An item with the same key has already been added."

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          #5
          Just Tested. It's also not working on a packaged project. You sure on 4.18 it works on a packaged project Wesyc? Would be awesome if we can bring light into this...
          Thanks in advance
          Last edited by Zapspider; 10-31-2017, 05:16 AM. Reason: Spelling

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