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    Message in area Distance


    an anyone give me an idea of ​​how to make a sphere collision or a Multispheretrace get all the players inside it and add a widget on the screen only on those players that are inside in a multiplayer?

    #2
    i guess you are trying an area of effect. if so, you can create a struct containing the info you need to share : source, amount etc. then server calculates players in the circle and gives them this struct you just created.

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      #3
      Originally posted by Vitorsantos123 View Post
      an anyone give me an idea of ​​how to make a sphere collision or a Multispheretrace get all the players inside it and add a widget on the screen only on those players that are inside in a multiplayer?
      just make a sphere collision with filter characters only... if it overlap any player, call some code to create specific widget

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