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Rotator with fixed angular velocity

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  • replied
    Originally posted by Mhousse1247 View Post
    You should use "RInterp To Constant" , to have an interpolation with a fixed step !
    Tks you. i will try this and hope this work

    Leave a comment:


  • replied
    Originally posted by Everynone View Post

    I replied to your AH question yesterday with the same suggestion as above.
    Sorry about that but i don't see anythings in my message box

    Leave a comment:


  • replied
    Originally posted by Tùng0207 View Post
    Hi everyone. I'm trying to create an turret auto lock target an follow target. I want the turret rotate with extract angular velocity (ex: 30 degree per seconds). i have try to use the RInterp To Node to handler this but it not work like i expect (when the target is behind the turret it rotate too fast and vice versa, not same angular velocity). Do u have any idea to this?
    p/s: Sorry for my poor eng
    I replied to your AH question yesterday with the same suggestion as above.

    Leave a comment:


  • replied
    You should use "RInterp To Constant" , to have an interpolation with a fixed step !

    Leave a comment:


  • started a topic Rotator with fixed angular velocity

    Rotator with fixed angular velocity

    Hi everyone. I'm trying to create an turret auto lock target an follow target. I want the turret rotate with extract angular velocity (ex: 30 degree per seconds). i have try to use the RInterp To Node to handler this but it not work like i expect (when the target is behind the turret it rotate too fast and vice versa, not same angular velocity). Do u have any idea to this?
    p/s: Sorry for my poor eng
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