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Rotator with fixed angular velocity

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    Rotator with fixed angular velocity

    Hi everyone. I'm trying to create an turret auto lock target an follow target. I want the turret rotate with extract angular velocity (ex: 30 degree per seconds). i have try to use the RInterp To Node to handler this but it not work like i expect (when the target is behind the turret it rotate too fast and vice versa, not same angular velocity). Do u have any idea to this?
    p/s: Sorry for my poor eng

    #2
    You should use "RInterp To Constant" , to have an interpolation with a fixed step !
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      #3
      Originally posted by Tùng0207 View Post
      Hi everyone. I'm trying to create an turret auto lock target an follow target. I want the turret rotate with extract angular velocity (ex: 30 degree per seconds). i have try to use the RInterp To Node to handler this but it not work like i expect (when the target is behind the turret it rotate too fast and vice versa, not same angular velocity). Do u have any idea to this?
      p/s: Sorry for my poor eng
      I replied to your AH question yesterday with the same suggestion as above.

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        #4
        Originally posted by Everynone View Post

        I replied to your AH question yesterday with the same suggestion as above.
        Sorry about that but i don't see anythings in my message box

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          #5
          Originally posted by Mhousse1247 View Post
          You should use "RInterp To Constant" , to have an interpolation with a fixed step !
          Tks you. i will try this and hope this work

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