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Character collision preset Ragdoll makes all physical objects fly like they have no weight

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    Character collision preset Ragdoll makes all physical objects fly like they have no weight

    Hello

    Maybe someone can help me with this problem Im dealing at the moment.
    I have Stone balls in game with collision preset "physic actor",My main character collision preset is "character mesh". with this set, I can push stones and they can roll and fall according to physics. But I want my character go ragdoll on death , so I set collision preset of my main character to ragdoll. And the problem now I have, whenever I get close to stone ball its fly like balloon. I do understand that its something to do with ragdoll and physics, but not sure what. is it possible that stone balls act the same when Main character is ragdoll collision preset?
    Click image for larger version

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    #2
    I am not certain this is what you're looking for, but off the top of my head it may be, try playing with these values.

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