I noticed that the devs are using strings for booleans in the Match3 example when saving things to the save game. Is this for a reason, generally speaking I mean as opposed to how this example was made? Is there generally a reason to do so?
As an example the game instance has a string 'SaveString_PurchasedTheme' which has a boolean converted right into that string.. this could've been done to keep all vars the same type for simplicity, or maybe it's easier to read somehow?
Thanks for any clarification.
As an example the game instance has a string 'SaveString_PurchasedTheme' which has a boolean converted right into that string.. this could've been done to keep all vars the same type for simplicity, or maybe it's easier to read somehow?
Thanks for any clarification.
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