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Combine meshes, but rotate one first. At runtime.

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    Combine meshes, but rotate one first. At runtime.

    I need to combine two meshes, at runtime. One of the meshes, I need to apply a rotation to and combine it with the other mesh.
    Imagine attach an arm to a torso, pointing forward. Then, attaching another, raised upwards.

    I need to actually apply the rotation to the mesh, then combine it rotated with another mesh. I'm hoping there is a way to do this in blueprints, and not have to drop down to C++.
    Any ideas?
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