How can I make it so a new object type behaves exactly like the pawn object type would?

I have created it:
https://cdn.discordapp.com/attachmen...49/unknown.png

And I have a preset exactly like the pawn one is composed:
https://cdn.discordapp.com/attachmen...36/unknown.png

Yet, things like collisions and overlaps don't work like if I had the pawn preset instead, I just want the new object type to have the same exact behavior and reactions that the pawn would have if I had chosen that instead.