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Make New Object Type Behave Like Pawn Object Type

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    Make New Object Type Behave Like Pawn Object Type

    How can I make it so a new object type behaves exactly like the pawn object type would?

    I have created it:
    https://cdn.discordapp.com/attachmen...49/unknown.png

    And I have a preset exactly like the pawn one is composed:
    https://cdn.discordapp.com/attachmen...36/unknown.png

    Yet, things like collisions and overlaps don't work like if I had the pawn preset instead, I just want the new object type to have the same exact behavior and reactions that the pawn would have if I had chosen that instead.
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